Optus Mobile Review ALDI Mobile Review Amaysim Mobile Review Belong Mobile Review Circles.Life Review Vodafone Mobile Review Woolworths Mobile Review Felix Mobile Review Best iPhone Plans Best Family Mobile Plans Best Budget Smartphones Best Prepaid Plans Best SIM-Only Plans Best Plans For Kids And Teens Best Cheap Mobile Plans Telstra vs Optus Mobile Optus NBN Review Belong NBN Review Vodafone NBN Review Superloop NBN Review Aussie BB NBN Review iiNet NBN Review MyRepublic NBN Review TPG NBN Review Best NBN Satellite Plans Best NBN Alternatives Best NBN Providers Best Home Wireless Plans What is a Good NBN Speed? Test NBN Speed How to speed up your internet Optus vs Telstra Broadband ExpressVPN Review CyberGhost VPN Review NordVPN Review PureVPN Review Norton Secure VPN Review IPVanish VPN Review Windscribe VPN Review Hotspot Shield VPN Review Best cheap VPN services Best VPN for streaming Best VPNs for gaming What is a VPN? VPNs for ad-blocking Bear in mind that these are likely to be tweaked and changed before launch, which is particularly clear given the stats sometimes go down to two decimal points, but all of the stats below will give you an idea of how balance is shaping up. And if these stats aren’t enough for you, be sure to check out a fleet worth of numbers and figures in every Component for the New Republic starfighters, plus every Component for the Galactic Empire ships. You’ll be able to tweak and test which starfighters are stronger when Squadrons launches in October for VR, PlayStation 4, PC, and Xbox One. Plus, the Force tells us this will absolutely be playable (and maybe even visually enhanced) on PlayStation 5 and Xbox Series X. While only the Imperial support ship (the TIE reaper) has shields, the base hull values of the TIEs is equal to the base hull values of the New Republic starfighters plus their shields. While shields regenerate and hull damage doesn’t automatically heal, the real edge of the TIEs over the X-wing, Y-wing and A-wing is found in the other stats. Take a default-stats X-wing vs TIE fighter match-up, for instance. X-wings have 1,200.00 max hull with 800 shield, while the TIE fighter has 2,000.00 hull and no shields. X-wings have lower max speed (145.00 vs 150.00), less max acceleration (160.00 vs 211.00), and lower manoeuvrability (75.00 vs 80.00). While auxiliary weapons like missiles are effectively on par at this stage, the max damage-per-second (DPS) of the default laser cannons are stronger on the TIE fighter (and all other TIEs) at 480.00, with the X-wing only dishing out 450.11 damage, despite a faster rate of fire (7.5 shots per second vs 6.7 shots for TIEs) and better recharge rate (9.00 energy per second vs 7.00 energy for TIEs). The starfighter Components are separated into slots for seven categories:
Primary Weapon Left Auxiliary Right Auxiliary Countermeasures Hull Shields (excludes TIE fighter, interceptor, bomber) Engine
Note that all of the text and stats is transcribed directly from the preview build of Star Wars: Squadrons that I recently got to play.
Max Hull: 1,200.00 Max Shield: 800.00 Max Speed: 145.00 Max Acceleration: 160.00 Manoeuvrability: 75.00
Max Hull: 1,200.00 Max Shield: 1,200.00 Max Speed: 110.00 Max Acceleration: 121.00 Manoeuvrability: 70.00
Max Hull: 500.00 Max Shield: 500.00 Max Speed: 160.00 Max Acceleration: 196.00 Manoeuvrability: 80.00
Max Hull: 1,700.00 Max Shield: 1,600.00 Max Speed: 130.00 Max Acceleration: 144.00 Manoeuvrability: 70.00
As above, all of the text descriptions and stats are transcribed directly a pre-release version of Squadrons.
Max Hull: 2,000.00 Max Speed: 150.00 Max Acceleration: 211.00 Manoeuvrability: 80.00
Max Hull: 2,500.00 Max Speed: 115.00 Max Acceleration: 169.00 Manoeuvrability: 75.00
Max Hull: 1,000.00 Max Speed: 170.00 Max Acceleration: 256.00 Manoeuvrability: 85.00
Max Hull: 1,700.00 Max Shield: 1,600.00 Max Speed: 130.00 Max Acceleration: 144.00 Manoeuvrability: 70.00